Everything that changed, newest first, in plain words.Everythingthatchanged,newestfirst,inplainwords.
Until 1 December 2026 Gamanac is a preview that we build in the open, so most entries are about things you will be able to use at launch.
16 October 2026
Steam time counted once. A Sunday evening session that Steam reads after midnight now counts only in its own week. The same goes for the last evening of a month or a year. Stats, the month card, your goal for the year and the hours on your profile no longer count that evening twice.
The app tells you when your journal can’t sync. If your changes keep failing to go in while you’re online, You says so instead of waiting for the network, and suggests an update from the store.
Signing up survives a break. If you leave the app for a while during the sign-up questions, sending them no longer signs you out. File imports and cards work after a break too.
Sessions keep who sees them. A new note on a session no longer gives it the visibility you picked as your default since. When you remove a session, it leaves the app at once but goes for good only when the Undo bar closes, so Undo keeps the reactions to that day.
A fuller copy of your data. Your export now also has your sign-ins with the IP address of each, the browsers and phones you are signed in on, what Apple, Google or Discord told us when you signed in with them, and your role on our team, if you have one.
A plainer promise. The home page now says your data is stored in the EU, never sold or used for ads. Our privacy policy lists the few services outside the EU that see part of it.
A limit on profile photos. You can send up to 20 photos an hour. Past that, the site and the app ask you to try again in a few minutes.
An up-to-date roadmap. The roadmap now shows everything the app brings, including ratings and lists, a goal for your year, your friends’ activity with reactions, sessions spotted on Steam, blocking and your own profile picture. Community features and the full website move up from autumn to summer 2027, and your 2027 card has its own date, 1 December 2027.
Where game data comes from. Titles, covers, release dates and platforms in the app come from IGDB, as on the website. The app now says so at the end of About the game on each game’s page and in a new About section at the bottom of You. Tap the line to visit IGDB.
15 October 2026
Small fixes across the app. In Add a game, where you play stands above the search again, since it narrows the results. Buttons and rows show your touch more clearly. Logging a stopwatch that ran too long no longer changes the sheet under “Logged”, and Now waits for your games before it speaks.
The app moves under the night sky. Every screen now stands under the same moonlit sky as your card, in its own colour for each tab, with windows of dark glass. The app stays dark whether your phone is in light or dark mode.
Your games set the colour. The game you’re playing glows behind it on Now, and a game’s page takes on the colours of its cover. Covers have lost their black frames and catch the light like the ones on your card.
Clearer buttons. The main action on each screen is gold, what you’ve picked lights up like a window, and sheets close with a round ✕. The Log button in the middle of the bar is gold, so it’s easy to find on every tab.
100% shines. A game you finished to 100% gets a gold plate, so it stands out from the rest of your shelf.
The narrator speaks when it has news. Search opens with the search field near the top, now with a magnifier, and the game you’re playing on Now speaks for itself. Adding a game, a new list and your connected accounts lost the lines that only repeated the title.
Empty screens show what’s coming. An empty Up next, your lists, Stats, the month card, Activity and Notices show a dim preview of what will appear there, with one button to start filling it.
One switch per screen. Month, Year and Shelf on Card, the periods in Stats, what you search for and the two views of Activity are now one switch, and the light slides to what you pick.
Big numbers. The number of games on your shelf, the time you’ve spent on the game you’re playing and this week’s time are now large, so you see them at a glance.
Your player card on You. The You tab opens with your picture, your name and three big numbers: games on your shelf, games finished this year and hours played. Your five favourites stand on a shelf below, and the cover of your first favourite glows behind the card.
Settings in one short list. Friends, privacy, accounts, notifications, ratings, calm mode and analytics are rows that say how each one is set. Tap a row to change it and read what it does. The whole tab now fits in less than two screens.
Clearer privacy signs. Who sees what now shows a globe for everyone, two people for friends and a padlock for only you, in the app and on the website.
The app answers your taps. Picking a chip, a status or a star gives a light tick, a saved session or status a firmer one, and a save that fails feels different again. Your phone’s own haptics setting still decides.
Finishing a game is a moment. Mark a game Finished and its plate stamps into place while the owl congratulates you. At 100% a glint of gold runs across the plate.
Logged, at a glance. After you log a session, the button says “✓ Logged 1 h” for a moment before the sheet closes.
14 October 2026
A new look for your card. Every card now stands under a night sky lit by the moon, with its big numbers in gold foil and your line in a window like the ones in games. Your game of the year glows behind the cover slide and your Top 10, and your #1 gets a medal. The month and shelf cards match; the best day of your month shines gold. Your line stays clear of Instagram’s bars. On a computer the card catches the light as you move the mouse over it.
Profiles and lists match your card. When you share your profile or a list, its preview now stands under the same night sky. Your picture sits in a moonlit frame next to your line in a glass window. In a ranking, the top three games get gold, silver and bronze medals. The shelf card’s title has moved down, clear of Instagram’s top bar.
Your card leads the home page. The top of the page now shows Alex's sample year card instead of the scene with game heroes. Press Next line to go through all eight slides while our owl says what each one is for. With reduced motion or Text speed: Instant, each step simply appears.
One way to start. “Start your year” takes you to the ways to sign in. The line below it goes straight to Steam, or to five games you remember.
The Top 10 editor is open from the start. The card section shows the Top 10 slide or the link preview next to the editor, with no extra click. On phones and tablets one switch shows the story, the link preview or the editor, and it stays pinned only while you edit.
The card beside the text on more screens. On a tablet held sideways and on a small laptop, Alex's card now stands next to the text, with Next line on the first screen.
A smaller analytics question. It’s a slim bar at the bottom of the screen, on a phone and on a computer, so it no longer sits on buttons. After you answer, it goes in about two seconds.
More of the owl and the app. The owl now also appears next to the backlog, by the last Start your year button and beside Sebastian’s note. The app preview stands next to “The app is next.” from the start, and the waitlist form opens when you want it.
A clearer menu. The header leads to Top 10, How it works, Your data and FAQ.
A tidier home page. Headings no longer leave one word on a line of its own. Questions open with the same + as the demos, and Add in the search demo looks like a button. The chosen Text speed in the footer is light blue now, so gold stays with Start your year.
13 October 2026
A scene made for your phone. Geralt, Mario and Hornet now share a portrait scene on the home page, with larger characters and the year card just below.
A new scene for your year in games. Game heroes share a rocky stage at the top of the home page. The interactive year card follows directly below, and the full scene fits beneath the introduction on smaller screens.
A closer look at your card. The sample is larger on computers, and phones and tablets now have a Preview / Edit Top 10 switch that keeps your changes. Tablets show a wide card in the opening section. Quieter labels distinguish statuses from actions, and the app preview shows games in progress, a finish and the year so far.
A clearer way into your year in games. The home page leads with a finished sample, one main way to start and three steps from library to card. Extra demos and the app waitlist open when you want them. The sample card has compact controls, an optional larger view and a ranking editor beside it on a computer. Changing the Top 10 updates both the story and the shared-link preview.
The app opens straight to your journal. It no longer waits for the network before showing Now, so a slow connection doesn't hold you up. Open it in a tunnel or on a plane after a long break and you go straight to your games instead of the sign-in screen; what you log there goes up once you're back online.
No more endless syncing. If a connection stalls, the app gives up after 30 seconds and tries again later, so cards and your journal don't wait for it forever.
A way back when a screen breaks. If something on a screen goes wrong, the app stays open and offers to try again. Your saved games and sessions are safe on your phone.
12 October 2026
The app works better with VoiceOver and TalkBack. On iPhone, VoiceOver now reads errors, search results and saved changes as they appear on the screen you're on. Fields say what went wrong, and section titles work as headings. After you start a game, follow someone or react, you hear what changed.
Large text fits. With bigger text in your phone's settings, buttons move under names and titles instead of squeezing them, and sheet titles stop breaking mid-word. Tab labels and the stopwatch grow only a little, so they stay on one line.
Easier to see at night. The tick on a selected chip and the arrow of an open menu now stand out in the dark theme, and status choices no longer fade while you pick one.
Calmer motion. When your phone asks for reduced motion, screens fade in instead of sliding. For everyone, the stopwatch's play mark now pulses three times and then rests.
Lists on a game's page are easier to tap. On a phone, a list's name and its author's name now sit further apart, so you open the one you meant.
One focus ring everywhere. When you move with the keyboard, the platform chips on the start page, the backlog deck and the file import now show the same gold ring as the rest of the site, not one in the text colour.
Sign-in emails work for 15 minutes. The link and the six-digit code in a sign-in email now work for 15 minutes instead of an hour, so someone guessing at a code has less time. If one runs out, ask for a new email.
A short wait after many requests. Signing in with Steam, drawing cards, importing, checking Steam, saving texts and opening game and list pages now have a fair limit for each account and network. Everyday use stays well below it. If you go past it, Gamanac asks you to wait a few minutes instead of slowing down for everyone.
11 October 2026
Report from the website, with or without an account. Profiles and lists have a “Report” link at the bottom, and the Report content page takes a link to a profile or a list. Without an account, give your name and email address: we email you a receipt with a private link to your report, where you see what we decided and can ask us to look again. Reporting illegal content works without them too, and then the link shows right after you send it.
Usernames and gamer IDs get a check too. When you choose a username, or type a gamer ID on your profile, we check it the way we check a bio. A name that could read as hurtful is turned down right away, so you can pick another, and usernames with gamanac, admin or moderator stay with our team. If you think we got your name wrong, tell us through the contact page and a person on our team looks at it.
The owl keeps you company while you wait. A little gaming animation now accompanies loading, signing in, searches, imports and drawing cards. With reduced motion enabled, the owl stays still.
10 October 2026
More room while you type. The owl takes less space on narrow phones, and import and search screens on iPhone leave room to scroll above the keyboard.
Three more ways the owl helps. It presents your first ready card, sorts games while an import runs, and brings a magnifying glass when a search finds nothing or a page is missing. Card introductions are remembered on your device.
Gamanac notices when you play on Steam. Say yes under Connected accounts in the app, or on your account page, and while you play we check every 5 minutes which game is running. When you close it, the session waits on Now with the time you played, one tap to log. Steam shows your game only while your game details are public.
An owl to keep you company. Our mascot welcomes you, points out the first steps, plays alongside your current game and helps you choose what comes next. A small trophy marks games you have finished.
A little help getting started. The owl now accompanies import instructions, an empty library or queue, your first lists and friends, and cards waiting for their first games. It steps aside while you type in the app.
Lists get a page of their own. Every public list has a page on the website that anyone can open, with its description and its games in order, and a preview when you post the link on Discord, X or Reddit. Your public profile shows your lists, and a game's page leads to each list it is on.
Your month card on the website. Under Card on your account, next to your year, pick any month you played and see its card as a story, a square or a link preview, then download the image.
Ratings in your scale. When you are signed in, a game's page shows everyone's rating out of 10 if that is how you rate in the app.
Meet our gaming owl. Gamanac now has an owl with a controller and a new wordmark. Look for the G with owl ears in your browser tab and in the app; the same lettering signs your shared cards.
Show a photo of your own. Once your account is 30 days old with 10 entries in your journal, your profile can show a photo of yours instead of a ready-made portrait. Choose one in the app's profile editor or on your profile page on the website. We keep the middle square and nothing your camera saved with it, and others see it once it passes our automatic check, usually in seconds. Picking a portrait again removes it.
Know what our moderators decided. When we hide your bio, a list or your account, Notices on your account page and in the app (under You, in Privacy) says what we did and until when, what it said, which rule it breaks and whether our automatic filter decided alone. A notification tells you one waits, without what it says.
Ask us to look again. From any decision about you, write a few words within 6 months and a person on our team answers in the same place. Reported something? Notices tells you what we decided, and you can ask us to look again too.
A hidden account keeps its journal. If we hide an account from others for a while, its owner still logs, rates and plans as usual; following anyone new and reacting wait until it shows again.
9 October 2026
Block, mute or report someone. On a profile in the app, More lets you mute a person, so their days and reactions stay out of your way, or block them, so you no longer see each other and nobody follows anybody. Neither is told. Report a profile from there, or a list from its page, with a reason and a few words. Under You, Privacy lists the people you block and mute, with a way to undo each.
Remove a follower. In Friends, Remove under a follower's name stops them following you. They aren't told.
Make a new invitation link. If your link went somewhere it shouldn't, make a new one in Friends in the app or on your account page. The old one stops working, and friends who already joined stay.
Add a bio. Up to 160 characters on three lines, in the app's profile editor or on your profile page on the website. It shows on your profile once it passes our automatic check, usually in seconds. Links in a bio unlock once your account is 30 days old with 10 entries in your journal.
Describe your lists. After your first week and 10 entries in your journal, a list can have a description. Titles and descriptions show to others once they pass the same check.
New accounts start with daily limits: up to 30 follows, 10 new lists and 10 reports a day, until they are a week old with 10 entries in their journal.
Profiles show more in the app. Open someone's profile to see their gamer IDs, what they're playing now, their year so far and their library by status, with their ratings and hearts. You see only what they let you see, and a fresh import shows once it's sorted.
Your public page shows what you're playing now. Anyone who opens your profile on the web sees up to six public games you've been playing lately, each leading to its page.
Edit your profile in the app. Under You, Edit profile changes your portrait, platforms, gamer IDs and five favourites, and See your profile shows it the way your friends do.
Connected accounts in one place. Under You, Connected accounts holds Steam, with Check Steam now and the daily check, and the ways you sign in. Take Apple, Google or Discord off there or on your account page on the website. One way to sign in always stays.
Disconnect Steam and keep your games. Disconnecting removes Steam's playtime, sessions waiting to be logged and your Steam ID on your profile. Your games, ratings and logged sessions stay.
Your account can follow your phone's time zone. When your phone is somewhere else, the app offers to switch, so days, cards and notifications match where you are.
See what your friends are playing. Following on Now in the app starts with the games your friends have been playing lately, their portraits on each cover. Only what they did themselves counts, not what an import set. Tap one to see the game. A game's page in the app lists the friends who have it, with their status, rating and heart.
Choose who sees your profile: everyone, friends or only you. Friends are people who follow each other. A profile for friends shows only to them, in the app, and has no page on the web. Pick it under You in the app or on your profile page on the website.
Your games and sessions are for friends unless you say otherwise. New games, imports included, and the sessions you log start as friends-only, and one choice under You changes that for what comes next. Each game has its own choice on its page in the app. Your favourites, lists and cards still show the games you put on them; only games you keep to yourself stay off.
Friends see the days you play. A day you played a game reaches Activity as one line. How long you played shows only to friends unless you pick otherwise under You; everyone else sees that you played, not for how long. Notes on your sessions stay yours.
Lists for friends reach your friends, on a game's page and in search too.
Make your shelf card lead to you. If your profile isn't public, the card in the app leads to the Gamanac home page, so it offers to make your profile public before you share it.
See what the people you follow play. Activity in the app shows the games they finish, how they rate them, the days they played and the lists they make, one window a day, the latest first, and Now shows the latest two. Only what they let you see comes in, and nothing an import brought.
One evening of ratings, one entry. Rate five games after playing and the people who follow you see them together, the latest first, rather than five lines in a row. Ratings given after midnight count for the evening before.
React with one tap. Give one of six: GG, fire, heart, ha, wow or played it too. Tap it again to take it back. Everyone sees how many of each, and only you see who reacted to yours, under You in Activity.
The 19:00 note counts reactions too. With nobody new following you, it names who reacted and to what; with new followers, it adds how many reactions came. Still at most once a day, and the switch under You now covers both.
A game's journal remembers earlier statuses and ratings, from today on: a pause between two goes, or the 4 stars before the 5.
A year card that looks more like your games. The cover and summary now show three games from your year, with a clearer name and a quieter colour strip. Your Top 10 has a larger, single-column list. Statuses have readable labels and proportional bars, and platform and genre slides give their data more room. Cards in progress say “Year in progress”. The live preview and saved images share the new layouts.
Meet the games before the numbers. The home page opens on a shelf of real game covers: tap a pick to see its platform and status, then explore the sample year card. Its quieter card section keeps the Top 10 editor one click away. In Your games, the cover and the rest of each catalogue game's card now open its page together.
Keep your place in Your games. Signing in preserves a bookmarked search, shelf, platform and page. Searches treat punctuation such as an asterisk as part of the title. On your account page, the favourite-games strip can also be scrolled with the keyboard.
Quicker game searches. Finding a game for your favourites or year card, or searching in the app, avoids a slow catalogue scan when you change or clear filters. Typos, alternative names and platform and release-year filters still work as before.
8 October 2026
The same signposts throughout. Your games has the same name in the navigation and on the page, and Sort your backlog opens sorting from your card or either import. Signing in keeps that destination. Longer messages use the reading font, sign-in guidance stays with its form, and the keyboard shortcut to skip the header is also available during sign-in.
A closer look at each game. The cover, title, platforms and usual playthrough time sit together, including on phones. Jump straight to release dates, community ratings, public lists or similar games. Platform releases are easier to read, similar games have larger covers, and missing details or ratings are clearly explained.
Your profile puts your games first. Favourite games have larger covers and readable titles, with portrait, platform and gamer ID settings in sections you can open when needed. Profile visibility stays separate from saving details. Your account brings the card and shortcuts closer, keeps year counts behind a summary, and makes settings and journal export easier to reach. Public profiles show favourites higher on phones.
Your games, easier to browse on the web. The backlog opens on a shelf of larger covers, with each game's status, platform and a link to its page. Find a title in your own library, narrow it to a platform, or switch between games you're playing, saving for later and setting aside. Sorting has its own view, with clearer titles and the same three choices and Undo. Calm mode keeps the counts out of the way.
A shorter path to your first card on a phone. The home page brings the sample closer, and getting started puts your next action before optional platform settings. The five-game start returns to your picks after sign-in. Import progress explains what comes next, a private Steam library offers a manual route, and the card editor shows your card first with clear controls for games, ranking and profile visibility.
A clearer first look at your gaming year. Explore the sample card before signing in, or switch straight between its library, shelves and card. Steam is the main way in, with email and a five-game start alongside it. The home page also shows which games import automatically and which you add yourself, plus where to bring a file from another tracker.
A new look for the night you play in. The website now stands on deep night blue, with dark windows framed in moonlight, just like the app's dark theme, and sign-in emails wear the same window. Your year's card keeps the moon's soft blue, so it stands out in a dark chat and on a white feed alike. Answers and longer texts read as plain text, and the home page has fewer controls in the way. In the app, the light theme takes the card's moon blue and the dark theme the night blue.
Follow friends in the app. Follow people from their profile or the search, and follow back the people who follow you. Friends are people who follow each other. Friends under You shows your friends, your followers and the people you follow, and only you see how many there are. If your Steam friends list is public, it also shows your Steam friends who use Gamanac and show Steam on their profile, ready to follow.
Invite a friend with your own link. Share it from Friends in the app or from your account page on the website, or let a friend next to you scan its QR code. Whoever signs up through it follows you straight away.
A note when someone new follows you, at most once a day, around 19:00, with who it is. Someone who stops following you and follows again within 30 days isn't new. Turn it off under You.
7 October 2026
Back where you were after signing in. When a page asks you to sign in, such as importing a file from another app, you land back on that page afterwards, even when you set up a new account on the way.
Notifications that keep to your evening. After your first session the app asks once whether it may tell you when your month's card is ready and when you've been away a while, and whether to nudge you to log. The nudge comes on the days you usually play, half an hour after you usually stop, and only if nothing is logged yet. Steam can nudge you instead when it counts a session, and if you ignore three nudges in a row, they stop until you log again. After two weeks away, one note names your last game and your last note on it, with no list of what's waiting. On the 1st your month's card is ready, and on 1 December your year's. Turn each kind on or off under You, and set quiet hours, 23:00 to 8:00 unless you change them. Under You you can also send yourself a test, and signing out on a phone stops its notifications.
Can’t decide what to play? Let the app pick. Tap Help me pick on Now or in your library in the app, and Gamanac suggests one game from your backlog, your paused games and Up next, and says why it came up. You can tell it how much time you have: 30 minutes, 2 hours or a weekend. You can also pick the platform you’re on and how long a game you’re after. Start it right away, play it next, or say Not now and it rests for two weeks. Games you marked Not for me never come up.
Search games, people and lists in the app. Tap the magnifier on Now or Library. Games forgive typos and other titles, and you can narrow them to a platform or the year they came out. People show up by name once they publish their profile, and lists by their title once their owner shows them to everyone on a published profile.
Every game in the catalogue has a page. On the website anyone can open it: the cover, when it came out on each platform, its genres, how long a usual playthrough takes, how everyone rated it once 10 people have, the public lists it's on and games like it. In the app the same page opens for any game, not just the ones in your library, with Add to my library one tap away. Favourite games on a published profile lead to their pages.
See other people's lists and profiles in the app. Open a list from a game's page or the search to see its games in order, and its owner's profile with their favourites and lists.
Bring your games from another app. Import the CSV file from Backloggd, Infinite Backlog, HowLongToBeat, Grouvee or your own spreadsheet, on the website or in the app. The file stays on your device: Gamanac reads its statuses, ratings, hearts, platforms and days, finds each game in the catalogue and shows you what it found before anything is saved. Check the games it isn’t sure of, pick another one or skip it. A game the catalogue doesn’t have comes in as your own. Games already in your library keep what you set here and only get what they lack. A game you finished in 2019 stays a 2019 game, so it doesn’t fill this year’s card. Each app has a page with how to get its file and what its statuses become here.
6 October 2026
A goal for your year. Set how many games you want to finish this year, how many games from your backlog you want to play, or both. Each goal starts at what you did last year, so it's a pace you already keep. Now shows each goal as a row of slots, and every game that counts takes one with its cover. When the year ends short of a goal, it shows what you did get to. In January, Now offers a goal once; "Not this year" puts the offer away. Change your goals from Stats or Now any time, and calm mode keeps them out of sight.
A card for every month, in the app. On the 1st, last month is ready as a card under Card: how long you played, how many games, the one you played most with its cover, what you started and finished, and a band of the month’s days, each as tall as your evening of play. Step back to earlier months, and pick a story or a square. Only games you show everyone go on it.
Your 2026 card in the app. Go through it slide by slide under Card and share the ones you like. A session you log puts its game on the card; it needs 5.
Share a card to your Instagram story from an Android phone, straight into the story editor. On iPhone, use the share button for now.
Your week, month and year in numbers. Open Stats from your library to see how long you played, how many sessions you logged, which games you played, started and finished, where you played and what kinds of games they were. Step back through earlier weeks, months and years. Time you played on Steam counts too, without counting a session you logged twice. When this week has some play in it, Now shows it at a glance. Nothing compares you with anyone, and it all works without the network.
Calm mode. If counting your backlog doesn’t help, turn on calm mode under You. The app and the website stop saying how many games wait in your backlog; your journal, stats and cards stay as they are.
Make your own lists in the app. Gather games any way you like: co-op nights, short evenings, the ones to finish one day. Number a list as a ranking or keep it as a loose order, and choose who sees it: everyone, friends once you can follow them, or only you. Add games from your library or the whole catalogue, from the list itself or from a game’s page, and drag them into order. Taking a game off or removing a list comes with Undo. A game you keep private, a game for adults while you hide them, or a game you added by hand never shows on your list to anyone else.
Rank your 2026 in the app. Your top 10 of the year sits under Card. Drag a number to move a game, or tap it and move the game step by step. Every change saves as you go, and it’s the same top 10 as on your card page on the web. Played something this year that isn’t counted yet? Find it in your library and count it.
Gamanac asks before checking Steam on its own. Once your library is in, we ask whether to check it once a day. Until you say yes, we check Steam only when you ask: when you import again, or tap Check Steam now in the app. Change your answer on your account page or under You in the app.
Fewer doubled sessions from Steam. A session you log yourself, with the stopwatch or by hand, no longer comes back as a suggestion, and suggestions for a game wait while its stopwatch runs. A game you removed and added back gets suggestions again, and opening the app after it slept for a while checks Steam right away.
Everyone's ratings are counted once a day, from accounts older than a week, so the numbers on a game's page don't give away anyone's private rating. Two quick taps on a star now give the half star.
5 October 2026
Rate games and give them a heart in the app. Tap a star for a full star, tap it again for half. If you think in numbers, switch to 1 to 10 under You; your ratings stay as they are. The heart is apart from the rating, for games you love whatever their score. Both show in the game's journal on the day you gave them.
See how everyone rated a game, on its page in the app, once 10 people have: how many gave each rating and the average, with a ▼ over your own. It's numbers only, never names.
Steam keeps your library up to date. Once a day, and whenever you open the app, Gamanac looks at your Steam library. Games you get join your library: as Playing if you already played them, in your backlog if not. A game you removed stays out. Turn the daily look off, or check right away, under You.
Log what you played on Steam in one tap. When you played a Steam game since the last look, Now shows how long, for example “You played Hades II for 1 h 40 min.” Tap Log to put it in your journal, or Skip it if the game only ran in the background. Undo is there as always, and a suggestion you leave alone is gone after 7 days.
Time counted once. A session you log for a Steam game no longer adds to the hours Steam already counted, in your library and on the game's page.
Up next in the app. Line up the games you want to play next and move them up or down. When you finish or drop a game, the first one up next is right there, one tap from playing it. Now shows what's up next too.
Games the catalogue doesn't have. Add any game under its own title; only you see it. Once it shows up in the catalogue, link it there and its sessions go with it. Linked the wrong one? Undo.
Playthroughs. Play a game again and your last go stays under Playthroughs, with where you played it and how far you got; add how hard it was if you like. Add earlier goes by hand, and set the days of this one yourself. The game's journal shows them all.
Remove a game from your library on its page, with Undo, which brings everything back, its place among your favourites too. A change made on another phone before you removed it no longer brings the game back.
Remember where you stopped. Add a note when you log a session, or right after the stopwatch stops: “Swamp next, bring fire arrows.” Your latest note waits under the game on Now and on the game’s page, in your own words, so you know where to pick up. Only you see your notes. Tap a session to change its note or remove it, with Undo as always.
A journal for every game. Open the journal from a game’s sessions to see all of them, month by month, with your notes and the days the game joined your library, started and finished. It works without the network too.
Log a session in three taps in the app. Tap Log: the game you’re playing is already picked, so tap how long you played (30 minutes, 1, 2 or 3 hours, or your own) and Log. Nothing asks you to confirm; Undo is right there if you tapped the wrong thing. Or start the stopwatch when you sit down to play. It keeps counting while your phone sleeps or the app is closed, and its time shows on the Log button. One tap on Stop logs the session. A session also counts its year as a year you played the game, for your year card. All of it works without the network too.
4 October 2026
Fixes after a review of the app. Your shelf card shows your profile’s address only while your profile is public; otherwise it shows the site’s, so nobody lands on a missing page. Adding games on a Switch 2 finds Switch games too, as on PS5 with PS4 games and on Xbox Series with Xbox One games. A game you add no longer gets today as its start or finish day, so an old game doesn’t count in this year. Games from your Steam library show under Platform: Steam, and changes made on a phone whose clock runs fast now all reach your journal.
Add games and change where you are with them in the app. Tap a game in your library to set its status; finishing or starting it notes the day. Add a game by finding it, picking where you play it and where you are with it. Playing on Nintendo? Pick Switch 2 or Switch once, then each game takes a tap after you find it. All of it works without the network too.
Your library in the app. Every game as covers standing on shelves, or as a list with your playtime and the release year. Filter by status, platform, genre, decade or where a game came from, and sort by recently played, recently added, rating, playtime or title. It works without the network too.
Your first card in the app: My shelf. After signing up in the app, you say where you play, then bring your Steam library in or pick your 5 favourite games. Your card shows how many games are on your shelf, your favourites standing on it and your whole library by how much you played it. Share it straight from your phone. Sorting your backlog into “want to play”, “maybe someday” and “not for me” works in the app too.
Your ways to sign in are listed on your account page. Sign-in emails now also carry a six-digit code, which signs you in to the app once its beta starts.
Covers on your card. The Top 10 slide shows your number one game’s cover, on the page and in the card image. The demos on the home page show covers too. A game for adults, or a game without a cover, keeps its title tile.
A shorter home page. The story from your library to your card now plays in the first screen, one line each time you press Next line. Your top 10 sits right under the card and reorders it as you go.
Find your way around. Once you sign in, Card, Backlog and Profile are one click away from every page. On a phone they sit at the bottom of the screen, with your account as the fourth tab. On a computer, your portrait at the top opens your account, the Steam import and signing out.
The changelog, the roadmap, the legal pages and profiles now have the same menu as the home page.
Your account at a glance. Your portrait, your 2026 in numbers and a band of your games by status sit at the top, with your card right under them. Settings, the export and signing out share one box below.
Profiles look like a character speaking: a large portrait, your line beside it, your favourite games as big covers and a place where your 2026 card lands on 1 December.
Clearer pages. Signing in shows a sample card beside the ways in, the Steam import shows its three steps and where it stands, and every page ends with the links to our terms, privacy page and contact.
Your favourite games move with the same buttons as your top 10, and your profile says what Save saves. Before you delete your account, a box offers to export your journal first, and keeping the account is the main button.
3 October 2026
Game covers. Your top 10, your games of the year, the backlog deck, your favourites and search results now show each game’s cover. A game without a cover, or a game for adults, shows its title instead.
The app beta moves to December. Testing the iPhone and Android app starts on 1 December 2026 instead of January, for people on the waiting list. The app for everyone follows in February 2027 instead of March. See the roadmap.
Your top 10 of the year. Put the games of your year in order by dragging them, with the arrow buttons or with the keyboard. The card’s Top 10 slide shows your list, and every change saves at once.
Steam import. Your library comes in with live progress. Games we cannot match for sure go to a short “to check” list, and a hidden library gets a two-step guide to open it.
Add any game by hand. Search the whole catalogue, typos included, pick the platform and where you are with the game. Two clicks once you have found it.
Sort your backlog. A deck of cards, one game at a time: want to play, maybe someday, or not for me. Your library shows up sorted by the time you played.
A first session that ends with a card. After you sign up, Gamanac asks about your platforms, then imports Steam or lets you pick 5 games from this year.
Suggestions for your year from the days you unlocked achievements on Steam.
Adult games stay off your profile and card until you decide otherwise, with one switch on your account page.
29 September 2026
The year card. Your 2026 in games as slides: your games of the year, finishes, platforms, genres and backlog, and a preview of how its link will look. Sharing it comes next.
Your profile. A portrait, your platforms, gamer IDs and 5 favourite games. It stays private until you publish it.
Sign in with Steam or with a link sent to your email. Gamanac is for people aged 16 and over.
Take everything with you. Export your journal as JSON and CSV at any time.
Delete your account from your account page. Your profile and cards disappear at once, and everything else within 30 days.
The home page, with demos you can play with: the import, the backlog deck and the top 10.